Cybernetics
& Human Knowing - Thesaurus pilot project
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Learning |
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Definition |
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Principia Cybernetica (web) |
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| A process of growing success in a fixed environment. E.g., mastering
the violin, acquiring linguistic skills, increasing the accuracy of guesses, driving safer
(Ackoff). Thus learning is not the same as acquiring knowledge through reception of INFORMATION even though this often precedes manifest improvements. Learning is also different from PROBLEM SOLVING which involves making decisions of how to bridge the gap between a present and a desired STATE and ADAPTATION which implies changes in response to a changing environment not necessarily of growing success. One can only speak about learning when BEHAVIOR noticeably increases the EFFICIENCY with which information is processed so that desirable states are reached, errors are avoided, or a portion of the world is CONTROLled. Consciousness may or may not be involved. Learning by trial and error is a process by which FEEDBACK on errors prevents unsuccessful behavior from reoccurring thus increasing success. (Krippendorff)
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Encyclopedia Autopoietica |
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| " If the structural coupling of the organism to its medium takes place
during its ontogeny, and if this structural coupling involves the nervous system, an
observer may claim that learning has taken place because he or she observes adequate
behavior generated through the dynamics of states of a nervoussystem whose structure has
been specified (selected) through experience. If, in these circumstances, the observer wants to discriminate between learned and instinctive behavior, he or she will discover that in theiractual realization, both modes of behavior are equally determined in the present by the structures of the nervous system and organism, and that, in this respect, they are indeed indistinguishable. The distinction between learned and instinctive behaviors lies exclusively in the history of the establishment of the structures responsible for them. Any
description of learning in terms of the acquisition of a representation of the environment
is, therefore, merely metaphorical and carries no explanatory value. A learning system has no trivial experiences (interactions) because all interactions result in a structural change, even when the selected structure leads to the stabilization of a given behavior." (Maturana, 1978, p. 45)
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International Encyclopedia of Systems & Cybernetics |
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